10 Fatal Issues That Could Kill Destiny 2

One step forward, two steps back.

Destiny 2 Raid

The honeymoon period is over.

A month has flown by since Destiny 2's launch, ample time for Guardians new and old to wrest back control of their Traveler-touched homeworld from the Red Legion and their brutish leader Ghaul, the final obstacle standing between you and the main attraction: endgame.

Or what exists of it, anyway. Bungie's made an unquantifiable leap of progress for Destiny 2's story. Easily digestible, coherent and satisfying, Earth's war with the Cabal is everything the original's disjointed narrative wasn't, but in focusing on improving Destiny's biggest failure, much of what comes after has suffered as a result.

Video game sequels should take the basic template of their predecessors and improve upon every facet. For every successful revamp - planet patrol actually has engaging content - a handful of questionable design choices have cropped up. They range from simple missteps, such as introducing unwarranted timers into the once-popular Nightfall Strike (simple fix, that one) to deeply concerning missteps that show a lack of foresight on Bungie's part.

When all's said and done, Destiny 2 is a better game than its predecessor was at launch, but if Bungie wants to ensure it leaves behind the same positive legacy, changes need to be made, and quick.

10. Underutilised Content

Destiny 2 Raid

Joining Patrols and revamped Public Events in the sequel's sandbox areas are Lost Sectors and Adventures, two excellent activities that you're never going to use once Ghaul's been spanked by the Traveler's Light.

The entirety of Destiny 2's endgame - or lack thereof, but we'll get to that elephant in the room later - revolves around completing Milestones, a list of variable assignments that award gear beyond that of your current Power Level.

Excluding a lucky Exotic drop from Public Events, this is the only means Guardians have at their disposal to boost that number to its highest level. The problem is, neither Lost Sectors or Adventures are included in the Milestone system, so once you've hit level 20, they essentially become obsolete.

The latter includes world-building narrative, but unless you knock them out, one after the other, prior to hitting 20, the rewards they give aren't worth the time or effort.

Guardians are already struggling with a lack of content to consume; Bungie needs to make rewards from both activities scale with level in order to fix the discrepancy.

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Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.