10 Fatal Issues That Finally Killed Destiny

2. The Best Parts Of The Game Being Sold Separately

This, Destiny. This is where you broke our hearts. When the game's original 2013 released was delayed to 2014, a 'severe' amount of rewrites took place to the game's structure and story, likely making the game's narrative more open to the eventual paid expansions that were to come. Usually, expansions are a good idea, as it means they are massive add-ons to add more of a continued interest in a particular game. The problem though, was that not only were the 'expansions' ripped right out of the main game, but they were hardly expansions at all. The Dark Below added a single raid, raised the light level max to 32, and increased the maximum damage number. House of Wolves added two multiplayers modes, one for PvP and one for PvE. Then The Taken King came along, impressing many critics with Bungie's clear responses to fan feedback. The problem was that TTK wasn't included in the season pass, and fans had to pay at least an extra $40 if they wanted to experience what the original Destiny 'should've been.' The fact that the best aspects of Destiny seemed to be sold separately put off many former fans who bought the game day one, and thereby felt thoroughly ripped off by the time TTK released. DLC should never be ripped content from the main game, and Destiny lost a big percentage of its fanbase when Bungie and Activision decided that money was more important than your enjoyment.
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Gamer, movie lover, life-long supporter of Andrew Garfield's Spider-Man and Ben Affleck's Batman, you know the rest.