10 Final Bosses That Utterly Ruined Their Video Games
4. Alec Trevelyan - Goldeneye
There was a time when criticising the N64's seminal shooter (let's face it, probably the best multiplayer game ever created) was punishable by some sort of cruel torture, but so deflating was the end of the story mode that it can't be overlooked for this list. In the film, the final scene between walking Tinder super-spy James Bond and the devious double-crossing Alec Trevelyan, ends with a gladiatorial fist fight and them hanging from the top of a great big satellite dish.
Whilst nobody was expecting the game to recreate this, the pitiful showdown on offer was one that not only spat in the face of the story line, but was unbearably tedious as well. Bond's greatest foe basically just runs away from you for ages while a load of henchmen block you off long enough for him to make a load of quips about his bravery from behind a wall. After all that bother Bond's gone through to get here, his reward is a massive game of tag.
Whilst this mercifully didn't ruin the multiplayer experience, it makes the game a total waste of time to play if your mates aren't over, and you have to ask why Rare would create arguably the greatest shooter of all time, only to decide that players would want to just run around for a bit at its climax.