10 Forgotten Xbox 360 Games You Should Play In 2020

Time to root through that treasure trove of back catalogue.

El Shaddai: Ascension Of The Metatron
Sawaki Takeyasu

It's always easy, with each new console, to ignore those that might have slipped by us in previous generations.

Oh sure, we're predisposed to sequelised offerings and continuations of established franchises, like Gears of War and Uncharted... but what about the off-shoots we miss? Games that get derided for mixing up the established formula of its originals, despite carrying on the same themes. Western-consoled RPGs that aim to bottle lightning by recruiting creators of long-established franchises from the East?

Or it could already be once-revered franchises that saw their last great offering on the 360, before their parent company homogenised them into bland open-world messes that don't pass muster today.

Whatever the reason, the games on this list have disappeared over time. Despite critical acclaim, or at least decent praise, they often get brought up (like this) as nostalgia, only to fall back into the ether afterwards.

So instead, use this list as a catalyst to dig out these buried treasures. What better time than in this pre-season release limbo?

With that in mind, allow me to be your retro tour guide as we look at ten damn fine examples of forgotten Xbox 360 games that you owe it yourself to go back and give a chance.

10. Driver: San Francisco

El Shaddai: Ascension Of The Metatron
Reflections

The Driver series is often remembered for two sticking points: the supposedly difficult tutorial level in the first game, and the travesty of the third one.

Yet whilst heaps of praise was showered on Driver: San Francisco for reviving the flagging series... that was it.

Well, consider this your reminder to go and play the game that kept the series from dying, which ironically hasn't had another game since.

Driver: SF could have been any other sequel were it not for its Quantum Leap/Life On Mars gleamings that Ubisoft gambled with.

Putting your protagonist in a coma isn't usually a strong start, but in this case, it breathed life into the game. Letting Tanner hop between vehicles in a kind of out of body/possessing someone else's was a fresh take.

It meant that if you crashed, you just leap frog into the next car closest to the pursuit. Of course, there were certain limitations but for the most part, it was a great deal of fun.

It'd be nice to see more of Tanner's car-and-crime-solving capers. Please don't pull the plug, Ubisoft.

Contributor
Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.