10 Frustrating Video Game Boss Battles You Forgot You Hated
4. Seth - Street Fighter IV
Another one for the pile of "BUT I PRESSED THE BUTTON!"-responses, it seemed Capcom needed a new character to be the final stopgap before the end credits, and elected to create the screen-filling character moveset-stealing Seth as their pad-smasher of choice.
Looking like a mix of Soul Calibur's more macabre character design and Watchmen's Doctor Manhattan, the blue menace essentially employs the sort of 'tactics' you would to defeat him in a hurry - spamming the most powerful moves over and over again. It forces you to adapt and learn his animations frame by frame, but in doing so essentially takes away all the fun of Street Fighter in the first place, instead reducing the game down to a reaction-test.
See this move starting? You better jump out the way! How about this attack building up? Time to make some distance! You could argue it's what a fighting game needs as a final boss, but for any who've played it there are few things as downright infuriating as losing repeatedly to this guy after you'd built up an otherwise perfect run so far.