10 Gaming Boss Fight Tropes That Need To Die
5. Deflecting Projectiles
How many boss fights have you played in which your basic goal was to deflect or repel an enemy's projectiles back at them?
Yeah, thought so.
To pluck an example out of the air, the fight against the Trade Federation Vulture droid in Star Wars: Jedi Power Battles for PlayStation and Dreamcast perhaps sums this up best. Playing as one of many Jedi Knights and Masters (invariably choosing Obi-Wan, obviously), the player has, by this point, dispatched battle droids and droidekas with reckless abandon, deploying Force powers in conjunction with the trusty lightsaber.
Encountering the Vulture droid boss, all of the aforementioned finesse is unceremoniously cast aside as the player runs left and right avoiding bombs dropped by said ship, which then switches its pattern (see?) and instead fires a steady volley of blaster shots at our Jedi hero.
Do we rip it out of the air with the Force? Throw our lightsaber at its engines? Leap atop the moving vehicle and slice off its cannons?
Of course not, we just deflect the blasts back at it.
This trope is definitely not limited to Star Wars games though with everything from 3D Mario titles to Ori and the Will of the Wisps getting in on the action.