10 Gaming Endings That Basically Doomed The Franchise
7. Chloe Or Arcadia Bay - Life Is Strange
Despite its frequently cringe-worthy dialogue, the first season of Life Is Strange is a brilliantly emotional slice of supernatural fantasy drama, albeit one which served up an ending that, one way or another, has basically condemned the franchise.
Life Is Strange concludes by giving the player a choice: they can either save protagonist Max's best pal Chloe and allow the town of Arcadia Bay to be destroyed, or they can allow Chloe to die in order to save the town.
For starters, many fans were dismayed that the end of the game came down to a binary choice after Max demonstrated far more fluid and far-reaching time-rewinding abilities throughout the rest of the game.
But the wider implication of this choice is that, with Dontnod refusing to acknowledge either ending as canon, they forced themselves to rustle up an entirely new story and fresh set of characters for the recent sequel, all of which sharply divided fans.
After all, fans fell in love with Max and Chloe, and so to shift so abruptly to an entirely new setting and cast for Life Is Strange 2 rubbed a lot of players the wrong way - especially as young Daniel was, well, a bit annoying.
Whether or not a Life Is Strange 3 ever in fact happens, the series as a whole feels incapable of escaping the shadow of the brilliant Max-Chloe relationship.