10 Gaming Industry Issues That Must Die With This Generation

2. Gambling Systems

Asssassins creed unity
EA

What is the inevitable end point of microtransactions? Why, spending money for a random chance to earn a prize, of course. As seen in Overwatch, SWTOR's pack system, and definitely in Battlefront 2's crate system. You spend a certain amount of money, and you get cosmetic items, weapons, and even game changing upgrades as seen in Battlefront 2.

However, we could've sworn that this practice had a proper term to describe it. Oh yes, it's called GAMBLING!

While it always skirted the line between microtransactions and outright gambling before by not making any of the prizes items or power ups that could shift things to your favor, Battlefront 2 tipped those scales by locking off certain characters from the game unless you spent money on the chance that you MIGHT unlock them.

However you slice it, that's called gambling. And it needs to stop immediately.

These final three entries are not trends we can let escape into the next generation of gaming, because if they go on for too much longer, the industry might never come back. Which brings us, unfortunately, to our final entry.

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?