10 Gaming Norms We Wouldn’t Have Believed Possible 10 Years Ago
5. Motion Control
It has long been a dream of mine to have an actual Star Trek holodeck in which my motions affected the holographic characters I'd play against. But in the real world that just isn't possible yet. In 2004, we hadn't even pictured how this would translate into gaming as we knew it. Enter 2006 and the advent of motion control from all three console makers. While Move was a near-direct rip off of the Wiimote and nunchuck, it was not as widely adopted by PS3 gamers. By contrast, Microsoft's Kinect was a huge success for the Xbox 360 in almost the same way as the Wiimote was for the Nintendo Wii. Motion control immersed gamers in the game by allowing a 1:1 level of interactivity by moving your arms or body to control what was happening onscreen. While there are certainly detractors to the whole motion control movement, one can't deny that it's a step into the future of console gaming. Perhaps this is just one step towards a holodeck?
Shawn “Loc Da’Borg” Jackson is a native of Mississippi, born in Vicksburg and raised in Philadelphia in Neshoba County. At the age of 15 he was diagnosed with Tourette Syndrome and, later into his early 20s, he became Profoundly Deaf. Writing has been one of the main staples of his life and he has dedicated a good portion of it to educate, entertain and enthrall with the written word.