10 Gaming Norms We Wouldn’t Have Believed Possible 10 Years Ago

4. Home Console Experience on Handhelds

For years we had been indoctrinated into thinking of handheld gaming as little pixels on a tiny screen that could never compete with our beloved home consoles. From the GameBoy to the GameGear, we enjoyed the portable aspects of our handheld consoles being a different experience than the ones hooked up to our TVs. Sure, we knew graphics would continue to advance, but not to the point of coming into competition to their console brethren. In 2004, we knew this would be an impossibility. Enter the Sony PSP and Nintendo DS. While on the surface the graphics were not near as beautiful as those on their big-screen counterparts, the fact that Super Mario 64 and games such as God of War were being brought to the handhelds in almost faithful recreation turned our perceptions of handheld gaming on their heads. Super Mario 64 was the pinnacle of 3D based graphics in the late 1990s, and was the baseboard of the 3D graphics revolution that set the path for everything afterward. To play it on a dual screened handheld? This was thought to be impossible at that time, but recent games such as Resident Evil: Revelations put the final nail in that line of thinking.
 
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Contributor

Shawn “Loc Da’Borg” Jackson is a native of Mississippi, born in Vicksburg and raised in Philadelphia in Neshoba County. At the age of 15 he was diagnosed with Tourette Syndrome and, later into his early 20s, he became Profoundly Deaf. Writing has been one of the main staples of his life and he has dedicated a good portion of it to educate, entertain and enthrall with the written word.