10 Genuine WTF Moments in Video Games

4. Blowing Up Megaton

Nowadays, the concept of moral choices in video games is relatively common, especially in RPGs. The idea is that there are moments when the game forces you to make a decision, which will come with consequences and, depending on your actions, they will be either good or bad. The problem is that usually all of these choices only end up mattering when you finish the game by giving you different endings. However, since the game is already over by that point, all of your actions ultimately mean little. Not the case with Fallout 3, though. Very early on, you have the option of disabling the giant nuke located in the middle of Megaton or detonating it along with the entire city and everyone in it. Obviously, one of those choices is clearly evil, but it is made even more devilish by the puerile reason for doing it: Alistair Tenpenny, the man who gives you this task, doesn€™t like the view from his lavish penthouse. If you do decide to blow it up, you are treated to quite a scene from the top of Tenpenny Tower, complete with impressive visuals that sell completely the gravity of what you've done. Here is (arguably) the main city in the game, you€™ve only been playing a few hours and you destroyed it. It€™s gone, and now there are some real consequences that you€™ll be forced to deal with. https://www.youtube.com/watch?v=Hc6iUCX2u3Q
Contributor
Contributor

Radu recently left a boring job and now writes stuff on the internet. When he's not here he's probably writing for GeeKiez. He's into wrestling, video games and a ton of TV shows, as well as all things weird or science-y. Feel free to talk to him about this stuff on Twitter.