10 Great Video Games Everybody Just Stopped Playing

9. Sifu

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Sloclap

Unlike Red Dead Redemption 2, beat 'em up Sifu's sharp player drop-off can be very obviously attributed to the game's high degree of challenge, with its take-no-prisoners approach ensuring that less-persistent players quickly noped out.

Though almost 90% of players made it through the prologue - where, admittedly, dying isn't possible - that number took a steep tumble soon thereafter. 

58.7% of players have beaten the first of the game's five main chapters, but only 32.8% got to the end of the second chapter and defeated boss Sean.

This isn't remotely surprising given that, as anyone who's played much of Sifu will know, Sean represents a significant difficulty spike, as clearly caused less-determined players to bounce off the game entirely.

This is backed up by Steam metrics, which show the concurrent player count dropping by almost 85% within a month of release. And if you're wondering how many players actually made it to the very end of the game? On PlayStation, just 15.1% popped the gold trophy.

 
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.