When Diablo first hit store shelves on the New Years Eve of 1996 it immediately set a precedent not just for the standard of future Blizzard titles but for the whole RPG genre. Thus when the sequel, Diablo II, was nearing its release in 2000 expectations were astronomically high. Many believed Blizzard would never be able to recreate the insanely addictive gameplay, creepy atmosphere and unlimited replayability that defined the original Diablo. Diablo II somehow managed to surpass even the insane expectations it had place on it. It took the hackin and slashin of the first title and made it down a litre bottle of Redbull. You had the option to choose between five extremely different player classes which offered very different ways to master the game and the four-act campaign was far longer than in the previous game anyway. Despite the release of Diablo III two years ago, copies of Diablo II continue to be sold and its hordes of fanatical fans continue to hack things to a bloody pulp.
Hailing from South East London, Sam Heard is an aspiring writer and recent graduate from the University of Warwick. Sam's favourite things include energy drinks, late nights spent watching the UFC with his girlfriend and annihilating his friends at FIFA.