10 Hardest Video Game Genres To Make (From A Game Developer)

5. VR Games

the witcher 2
Owlchemy Labs

Most people that play on a VR headset for the first time are astounded by the technology.

"I've got to get one of these!", they bark. "This blows regular gaming out of the water!"

Yet, when they finally buy an Oculus Quest, it's brought out every couple of weeks to play Lights Music Cube Cutter, then stored away to collect dust and owl faeces (in this example, the person in question lives in the upper floors of a barn).

So then... attachment rate is low (people with VR headsets don't typically spend as much on VR games as core gamers do). Not to mention that VR in itself is still relatively niche as a format. Those factors alone would make VR game development a tough gamble, but we also have to take into account... y'know, the games themselves.

Elements of difficulty building for VR are numerous, but some of the most notable are input (how does the player interact with the world? Is it organic? Is the user interface descriptive enough to be useful, but not so intrusive that it hampers the experience?), limitation of playspace (can you make your player feel free whilst limiting their overall movement to within a certain radius?), and technical limitations (VR games require a much higher refresh rate to be playable, meaning you need to be careful with your poly counts and normal maps!).

Much like the mobile market, the true superstars of VR do extremely well both critically and financially, but getting to that point is... virtual insanity.

LOL JK

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.