10 Hardest Video Game Genres To Make (From A Game Developer)

4. Technically-Demanding Cross-Platform Games

the witcher 2
Epic Games

I've specified "technically-demanding" here for an additional garnish of challenge on an already savoury stew of difficult-difficult stroganoff.

Having players of the SAME platform interact with each other successfully and accurately is plenty work for your programmers already, but having them interact with different platforms simultaneously without any kind of hiccups? Yikes.

If you've ever tried to cook an "oven-only" ready-meal in the microwave, or a cup-a-soup in the air-fryer, you'll know that mixing formats often ends up... sloppy. And explodey.

The reason I included "technically-demanding" is because this added layer of nuisance is frequently the hurdle that knocks an upstart indie jumper out of the race. Your game might look fantastic on Xbox Series X, but you're not going to get the same kind of fidelity on the Nintendo Switch.

That's unsurprising to anybody, but what happens when you need to get identical performance in online matches between the two ever-so-different machines? Do you insist on parity with the lowest-spec system and make the experience lesser for those with beefy machines, or do you take a few performance inconsistencies on the chin and maybe face the wrath of Reddit?

Now if you'll excuse me, my kettle-cooked cheese toastie is ready. Mm. Moist.

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.