4. Red Dead Redemption The Deadeye Dynamite Torpedo-Chucker
Red Dead Redemption is notorious for its glitches but most of them are just flat-out creepy, as anyone whos seen donkey woman will attest. But occasionally, a glitch stumbles across thats so magnificent that you just have to salute John Marston as the marvellous bastard he so totally is. Anyone halfway familiar with Red Dead Redemption will know that Marston is technically a Timelord in disguise. The man can stop the world for a moment, pick his nose, right himself and leisurely choose which people/horses (lets be honest, mostly horses) hes going to blast apart. Yet while this was originally set out just for the bullet weapons or if youre feeling fruity, tomahawks certain enterprising sorts have branched out into high explosives, choosing to chuck dynamite in this slowed-time Shangri-La. The glorious thing is that the game doesnt punish you for this in fact, it actively rewards you. In regular time, your dynamite is subject to the rules of the world, namely force and gravity. John Marston can only chuck his boomsticks a set distance, and they will eventually crash to the ground before exploding. Yet in dead-eye mode youre guaranteed a hit, meaning your dynamite or Molotov cocktail, if youre a coward will take off like a homing missile. Once you crack this glitch, the whole game becomes deliriously entertaining, allowing you to wade through crowds of goons like the god of hellfire. The Crazy World Of Arthur Brown aside, I wish Marston wouldve used his homing missiles for his climactic scene. I personally think it wouldve been goddamned fantastic if he beat that firing squad by magic powers alone, leaving a blown-up Edgar Ross scratching his head at what the hell just happened. Narrative themes be damned, I want to see that happen.