3. Driver 3 Taking Destruction Mode Into Real Life
Driver 3 marked a minor return to form for the Driver franchise insofar as it allowed Tanner to leave the car without looking like he suffered from disjointed limbs and Ricketts. The developers knew what worked at this point, and they found what most people felt to be awesome about the opening game was the redonkulous amount of car-based carnage you could create. So like any good/coked-up studio developer should do, the cranked the concept up to 11 and gave us the absolutely-not-like-Burnout-no-sir-not-at-all Destruction Mode, whereby you could hurtle around your own special playground of vehicular manslaughter like a whirling dervish on four wheels. What was important was that this mode operated with separate rules than the real world, like a Matrix where they would disdainfully laugh at you for investing in a pair of shoes. Yet like any good glitch-finders, some people managed to sneak under the playground fence. Just by swapping the game modes really quickly, you could bring all the destruction rules back into the real world, turning you into something akin to an engine-powered demigod. You just couldnt be stopped youd swat aside trucks with embarrassing ease, be completely invulnerable to everything anyone threw at you and youd leave a trail of destruction with the lightest of touches. It was like you were an Asgardian car, and it was
glorious.