10 Hugely Influential Video Games (That Made Everything Worse)
3. Uncharted - Intrusive Scripted Sequences
Whether you love or hate the Uncharted franchise, you've got to begrudgingly admit they know to put on a good show.
Collapsing trains, tumbling out of planes, intense jeep rides and more, Nathan Drake's adventures are never dull.
The problem is, that bar the occasional low-level input, a lot of the major beats are merely scripted sequences that'd probably be more fun to actually play. Stopping the action to make me climb a small section of ladder doesn't feel right. It should be the other way around. Let me do the cool stuff and you take control of the climbing.
The other problem is that similar games in the genre started doing this too.
Tomb Raider, considering the forebear to Uncharted, even got in on it with its 2013 reboot. Once or twice, at crucial story points, is absolutely fine, but watching Lara go through unnecessary and lengthy pitfalls constantly got boring after the first few. Final Fantasy VII's remake had a smattering of them too: why not let us play out these scenes instead?
I get that developers want to show off in-game engines, especially with the decline of FMV over the years. But taking the control away from the player in a video game is boring, and ultimately insulting too.