10 Iconic Moments That Defined Assassin's Creed As A Series

9. That First Viewpoint Synchronisation

Synchronization For many the first Assassin€™s Creed was a system-seller, being that a combination of exotic locales, rooftop free-running and hidden-bladed assassinations was all too much to pass up. Some still regard the first AC as something of a misstep due to its reliance on repetitive build-ups to the main missions, however what completely sold me on the franchise from the off, was the gorgeous vistas you get to inhabit. €˜Synchronisation€™ is the gameplay element of darting up the side of the highest building in a given area, prodding a corresponding button, and having the camera whoosh away out and around as you take in the phenomenal amount of man-hours that must have produced such an insanely detailed cityscape. Sitting there comfortably as you breathe in the ancient world(s), a sudden thought of €œbut how do I get down!?€ sinks in, just as the game prompts you dive into a tiny bale of hay that was some 250ft below. Cue the introduction of the now infamous eagle-scream sound-effect as you deftly dove down, Jesus Christ-posing as you went, into the all-catching safety of the hay, or even just a pile of grass. You were after all, in your mind at least, Lord of The Skies at this point.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.