6. Calling In Your Assassin Reinforcements
Brotherhood remains one of the strongest, most easily-revisit-able entries to the series. Taking the solid locales and advanced mechanics of Assassins Creed II, what was layered on top were more brilliantly fun missions for a game engine that was in its prime, and an abundance of infectious remarks from fan-favourite Ezio Auditore de Firenze. However the biggest addition was that of a 'Contracts' mode that put into play the idea that you were actually building the Assassin Order you'd heard so much about in the present day. Sending assassins off on various errands and separate missions in a managerial-style was a slick way of advancing the influence of the player in the world around them, without forcing you to play through a load of what would surely have been recycled environments, somewhat akin to the moon bases within the inaugural Mass Effect. The biggest benefit of all of this behind-the-scenes-tinkery was that in battle you now had a button specifically for calling your reinforcements in. Queue many instances of being The Boss-man, nonchalantly strolling through a compound as guards around you are being roundly ventilated. As well as this, if you needed a target taken care of from a distance, a quick tap of the button would yield the iconic Assassins Creed eagle-cry, and one of your guys would drop in out of nowhere to take them out. Amazingly fun stuff.