10 Iconic Video Game Features Needlessly Cut Out Of Sequels

5. Car Customisation - Need For Speed: Hot Pursuit

Need for Speed
EA

Car customisation has always been a major part of Need for Speed's appeal. Especially back in the Underground era, the series embraced the early-2000s obsession with kitted-out cars that were mostly made out of neon lights than anything else, allowing fans to go nuts and create the craziest, flashiest, most garish vehicles their imaginations could come up with.

After those releases came and went, and car aesthetics became less fashionable than raw horsepower and handling, the franchise began to distance itself from its mad customisation roots, eventually doing away with these options altogether in 2010's Hot Pursuit.

The series had always been a solid racer, but mechanically speaking other franchises like Forza, Burnout and Gran Turismo pretty much covered all bases from a pure driving perspective, and without the extensive visual options for players to tinker with, Need for Speed kind of lost a lot of its charm and reason to exist.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.