10 Iconic Video Game Features Needlessly Cut Out Of Sequels

4. Third-Person Perspective - Resident Evil 7

Resident Evil 7 Chainsaw
Capcom

With Resident Evil 7, Capcom tried its best to reinvent its premier franchise. The main driving force was to return Resi to its horror roots, and move away from the action bombast that defined the past two (arguably three) games. Doubling down on the scares, it was decided that a first-person perspective would make the game more immersive, and therefore more terrifying.

That's fine in theory, but the assumption that a third-person view couldn't offer the same level of immersion or tension ignored pretty much all of the series' history. The franchise terrified players for years from both its fixed angles and over-the-shoulder cameras; the perspective wasn't the problem, it was the developers' approach to the gameplay.

And, if that was ever in doubt, the recent Resident Evil 2 proved that a third-person Resi can still be absolutely terrifying. In fact, if rumours are to be believed, the remake's success has even caused Capcom to reconsider how they're going to tackle a true sequel to the seventh game, potentially dropping its style completely.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.