1. BioShock
My last, and favorite game on this list: the original masterpiece, accept no substitutes. BioSchock was a good game. Hell, it was a great one. And like most games that aren't just blind investments of whimsy, it was marketed toward a mature audience. Themes of socialism, economics, flawed government, and influences of Ayn Rand were ever present in the game. These were met with mixed reactions, from some who complained that the game was attempting to brainwash players (yawn), to those who though that teaching younger players mature themes of society was a habit many other developers would do well to adopt. That being said, the theme of this article is unfounded moral outrages, so we'll go with the main one: the titular Little Sisters that wander the aquatic, Art-Deco dystopia of Rapture. In the game, ADAM is a substance that gives you the ability to shoot hornets from your hand, light enemies on fire, and telekenetically manipulate your environment. Aside from the masterfully violent methods at your disposal to kill pretty much everything, the fate of the little girls was central: after you killed their protector, the iconic Big Daddy, you could either free the girl from her ADAM parasite, thus "saving" her, or you could "harvest" her (basically you rip the slug out o her) which gave you more ADAM to use (thus making fights significantly easier) at the cost of the girl's life. Pundits and critics (double yawn) jumped all over this gameplay element, describing it as a callous method of developing your character, using the life of a young girl to save yourself. Immersive as BioShock is and as much universal acclaim as it has received... do any of these people realize you can just choose NOT to kill the little tyke? *sigh* Did we miss any games that unjustly caused moral outrage? Share your own examples below.