10 Improvements The New Gears Of War Needs To Have

2. Redefined Multiplayer

We all know Call of Duty can hardly be touched when it comes to everyone's obsessive gaming crush for multiplayer, but the Gears series' multiplayer has certainly had its fair share of fans over the years. It's honestly pretty good stuff - the core experience is decent, while Horde and Beast mode are interesting variations on standard multiplayer gameplay that really helped things along a lot. With Titanfall coming out soon on the Xbox One, Microsoft is really putting all their eggs in one basket and going crazy for multiplayer. It's a game built around multiplayer and developed with the creative minds behind Call of Duty and is without a doubt going to be a hit when it comes out very soon. If successful, Microsoft needs to study at length what made the Titanfall experience so fresh and develop a Gears multiplayer component that people actually want to invest time into. To do so, take the standard formula, add in additional elements such as rewards for more creative kills, make maps bigger, open up the option of using vehicles from the series and also offer a unique multiplayer component that delves further into explored elements of the narrative such as the Locust/Lambent civil war and other associated storyline elements. In the same way, Microsoft needs to make sure that the co-operative experience of Gears 3 isn't the same. It made things far too easy; if you died, even a computer AI team-mate would always come over and immediately help you, negating any challenge whatsoever from the experience. I have faith in MS to deliver multiplayer I actually want to play. Just don't neglect us old-fashioned guys who love a bit of split-screen!
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Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.