10 Incredible Video Game Mechanics That SHOULD Be Everywhere (But Aren't)

3. Map Annotation

Marvel's Midnight Suns
Nintendo

Almost every video game that isn't a totally linear corridor simulator will feature a map of some kind, so why not give players the ability to annotate it?

For instance, Divinity: Original Sin 2 and the Nintendo DS Zelda games allow the player to add notes to the game map to aid them during gameplay, perhaps to provide a reminder of the enemies awaiting them in a dungeon, or what have you.

While writing and drawing generally doesn't feel great on consoles with a controller, even on PC it's a feature which feels egregiously underused.

Considering how few games follow the lead of the Silent Hill series and auto-update the map depending on the player's progress, why not offer the option to add notes and diagrams to the map should we so wish?

Instead, the majority of games force you to interact with their maps in an extremely restricted way, limited to placing waypoints and generally not a whole lot else.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.