10 Incredible Video Games With Weak Final Acts
8. Middle-Earth: Shadow Of Mordor
Middle-Earth: Shadow of Mordor's main gameplay is great, but it's not really suitable for crafting a scripted story sequence, as evidenced by its utterly underwhelming final act.
The bulk of Shadow of Mordor consists of slaying hordes of orcs that are generated with unique traits, skills, and abilities, forcing you to think of proper strategies to eliminate them, as well as seeking a way to use their deaths to influence their tribe's inner power struggle.
The mechanics at hand, where enemies remember your actions and act accordingly, are amazing at creating a one-of-a-kind experience that utilizes the game's open-world aspect to its fullest and adds to its replayability value.
However, when it comes to facing a story-relevant character, the system falls flat on its face.
In the final battle against Sauron, the developers simply gave up on the idea of making the enemies special. Your fight with Sauron's Hand is a series of generic quick-time events, and Sauron doesn't even show up for the fight! He flees the scene right before you can get to him!
None of the fighting you did matters in the end, and it honestly makes you wonder if a random orc from Sauron's army wouldn't make for a better primary antagonist.