Some staple features you see in present day FPS games such as Call of Duty and Battlefield include the ever-popular online multiplayer modes, realistic physics and cutting edge graphical technology. All these features originated from one of Id Software's more pioneering - and somewhat forgotten - classics: Quake. Each Quake game used innovative gaming technology to bring to life a wide range of grotesque monsters and some truly original game settings such as the first Quake's H.P Lovecraft-inspired medieval game world and Quake II's futuristic sci-fi based universe. On top of having cutting edge graphics and innovative level design for each game (in fact, the very first Call of Duty was built using the Quake III engine), Quake was also instrumental to the rise of machinima (or cinematic art-films) made using game engines. Most importantly, the Quake games were instrumental in popularising online multiplayer deathmatches. The technology used to make Quake not only pushed graphical boundaries but it also improved networking capabilities, which was handy at a time when the internet was rapidly gaining traction. So really, modern day FPS games owe almost everything to this franchise. Hey Id Software, maybe you can have a look into a new Quake game after the new Doom game is released? What iconic and timeless franchises does it feel have been put to the wayside? Let us know in the comments!
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