Easily the hardest Phoenix Wright game to date, Justice for All is a roller-coaster of pure difficulty that will make even the most observant Sherlock-wannabes struggle. This is especially true in the final case "Farewell, My Turnabout", a case about a murdered actor where the titular Phoenix must prove his client innocent to rescue the kidnapped sidekick Maya. Like the game before it, JFA's final case contains so many twists and turns that just trying to keep track of everything becomes a chore within itself. Matt Engarde, a rival actor to the murder victim Juan Corrida, is a seemingly happy go-lucky and confident character who insists that he had no involvement with the murder. However, after numerous investigations and a day in court, it is revealed that while Engarde wasn't the murderer, he hired an assassin to off Corrida. This makes things worse for Phoenix and the player who must somehow find Engarde innocent of his crime despite a mountain of evidence against him. Trekking through the tons of testimony and evidence becomes a major hassle, but even with the most basic minutia the player slowly but surely builds a case to defend Engarde. It is only after timely coincidences that Phoenix is able to end Engarde's contract with the assassin, which frees Maya but also causes Engarde to admit to the crime. Difficulty Rating:10 - The last case in the game will make your hairs grey early, and will probably make your DS explode. However, with a little endurance, wit, and the ability to think outside of the box, one might just be able to pull through and save the day once again. Spending time with Engarde for life in prison seems like a better option than trying to finish this case though.
16 year old with a passion for gaming and telling people my opinions. Definitely a Square Enix fanboy. Current junior in high school, debates for said high school, and also has a Youtube Channel (not for said high school) at http://www.youtube.com/user/NinjaSquirtle22.