10 Infuriating Levels That Almost Derailed Great Video Games
4. The Electro Chase - Ultimate Spider-Man
Ultimate Spider-Man, until Insomniac's version came around anyway, was in the running to be crowned the best ever game the wall-crawler had starred in. The way it brought the Ultimate comics to life - which at the time were rejuvenating the Marvel brand as a whole - was pretty much perfect considering the technical limitations at the time, but the best part was fighting the reimagined villains.
Most of Spidey's rogues gallery showed up, but it was Electro who was visually the most impressive. Casting down huge bolts of lighting that decimated the city in area-of-effect attacks, it was a real visual spectacle for 2005, and made the character seem cool in a way his weird, mask-wearing regular universe alter-ego could never be.
All that fell to the wayside once you actually started fighting him, though. Forced to chase him across the city without falling behind (a mission type which plagued all these early Spidey games), every time you got close he'd charge one of the AOE attacks, which you somehow always seemed to be in range of. Consequently, you'd end up locked into a blast that would send you flying, and Electro would shoot off and leave you far enough behind to end the mission completely.