10 Infuriating Levels That Almost Derailed Great Video Games
3. The Sewers - Enter The Matrix
As a rule, all sewer levels should be cut out of games. No matter how relevant they are to the plot, there's nothing less compelling than being trapped in a drab, old sewer shooting goons for... reasons. Enter the Matrix (apart from maybe the old Spider-Man games) probably has the worst example of the sewer level the medium has ever seen.
An overlong, labyrinthian mess where you can barely distinguish walls from the floor, or the floor from the enemies, you're bound to get lost at least once while traversing the game's underground areas.
There's nothing interesting to see - it is a sewer after all - and there's pitfalls around every corner. You could have set the level within a cardboard box and you wouldn't have lost anything - in fact, it might have made it better due to the pure novelty alone.