10 Infuriating Video Game Bosses That Made You Lower The Difficulty
5. Dungeons Of Dredmor: The Dredmor Himself
There's a certain charm to the inevitable deaths which are so earnestly promised by the rogue-lite genre. Risk of Rain, Dungeons of Dredmor, Spelunky, FTL: Faster Than Lighttheirs is a rinse and repeat mantra. You try, learn and die horribly all for the purpose of doing even a little better next time. However, few titles take the rogue philosophy to the lengths seen in Gaslamp Games' Dungeons of Dredmor.
Here randomness is applied so thickly that a trace of consistency would be the only thing capable of raising an eyebrow. Mustachioed golems? Seen it. Fighting several hundred monsters at once? Get in line. Armor made from meat? We told you no cutting! Level design, equipment choice and even your skill set are all up in the air, often falling unceremoniously upon your hero's yearning face like so many figurative eggs. Indeed, your only solace is in knowing you will die, and that you will stay dead upon doing so thanks to the game's perma-death mechanic.
Let's not play coy. If you're on the highest difficultybecause "dying is fun," the game observesand the traps and monsters don't get you, Dredmor will. These are his dungeons you've been skulking around in after all, and he will come to collect. There aren't enough Zorkmids in the world to cover the rent. And unfortunately for you, neither do you have enough hitpoints.