10 Infuriating Video Game Bosses That Made You Lower The Difficulty

6. Tales Of Xillia: Gaius And Muzét

Among all their irrational qualities, Japanese role-playing games are more easily characterized by their loose treatment of numbers. From hitpoints and attack damage to equipment options and party members, you can bet they'll reach well into four, five or even six digits depending on the series. Bandai Namco's Tales of franchise is no exception€”a fact to which its most recent Western releases Tales of Xillia and Tales of Xillia 2 will attest. The former makes a strong case for how irresponsibly JRPG bosses handle their math.

Never mind the somewhat convoluted plot behind it, just know that Gaius and Muzét€”the ruler of the world and the sister of a deity, respectively€”want your party stomped into the dust. Between the two of them, they comprise approximately 435,000 hitpoints when fought on Hard. Both wield devastating special attacks: Gaius can one-shot any party member, and Muzét can and repeatedly will bring your entire party under two percent health.

That's hardly the worst of it: due to the healing items they possess, you'll almost certainly have to deal well over one million damage to bring them down. And with your attacks struggling to break the five-digit mark, that can take several hours to do.

 
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A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.