10 Insane Reasons That Video Games Were Missing Features

9. No Offline Mode Because Of "Accessibility" - Redfall

Call of Duty Modern Warfare 2
Arkane Studios

It's become a frustratingly common trend over the past decade for AAA games in particular to have online-only requirements, meaning that there's no way to play them without an Internet connection.

For multiplayer-only online games this makes total sense, but for games that can also be played solo? 

It's almost always an anti-consumer move enacted under the guise of preventing piracy, even if it leaves paying customers unable to play said games if either the servers go down or their own Internet connection plays up.

Last year's flop FPS Redfall ruffled a lot of feathers prior to launch when it was revealed that, despite the game being playable entirely solo, it would require a permanent Internet connection.

But developer Arkane Austin didn't merely throw out the piracy line, they claimed that forcing players to be online to play the game was actually part of an attempt to make the game more accessible.

Basically, by being permanently connected to the Redfall servers, players would constantly transmit game data to Arkane about what is and isn't working gameplay-wise, allowing them to tweak parts of the game if, say, too many players are struggling and getting killed.

But given that countless games manage such data reporting without requiring players to be always online, it's a pretty pathetic reasoning, effectively using the shield of accessibility to try and justify lame business practises.

To Arkane's mild credit, though, they did finally add an offline mode more than a year after launch - albeit once most players had long since moved on from the game.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.