10 Items That BROKE Video Games
7. Money - Fable III
Like pretty much every Peter Molyneux game, Fable III had some really unique concepts that just weren't implemented well. And no, I'm not talking about the ability to hold hands with NPCs.
Fable and Fable II's morality alignments were never complex. Being good mostly meant just playing the game normally, while being evil mostly came down to terrorizing people for no real gain.
So Fable III tying its moral alignment to something we've always taken for granted in games - money - was brilliant.
You need to fund an army big enough to defeat the game's Big Bad. Which means making some tough choices about how to manage your kingdom. Eliminating taxes and building orphanages aren't great ways to make bank.
Unfortunately, that entire concept was undercut by an economy so easy to exploit that by the time you get to that point in the game, you likely have more personal wealth than you could spend in a lifetime.
Between quest rewards, loot and a basic investment in the game's real estate economy, being good has never been so easy or in this case, less rewarding.