10 Lazy Mission-Types Every Gamer Hates

3. The Underwater Level

The underwater level is another easily implemented mission-type that can effectively make games less fun for everybody. Significantly slowed movement, dodgy physics and the obvious lack of breathable substances all play a part in making the gameplay mechanics behind underwater levels both predictable and boring. Then there are the obligatory clichés that must accompany the underwater level: electrical obstacles, submerged ruins, sea mines, enemies like sharks and eels. Obviously, not all underwater levels are poorly dealt with €“ God of War II, Shadow of the Colossus, Tomb Raider II and Rayman Origins spring to mind €“ but the vast majority have proven to be nothing more than a combination of burdensome controls and farcical aesthetic design. Then there's the oxygen mechanic that some of these levels utilise in order to make gameplay even more rage-inducing; the frantic music that plays when Sonic the Hedgehog starts to drown is scarred into the memory of every gamer who has ever heard it.
 
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