10 Major Plot Holes EASILY Answered In Their Video Games

8. Resident Evil - Puzzles Don't Make Contextual Sense

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Resident Evil - Capcom

As amazing as the Resident Evil series is, the biggest gripe players have comes from believability. Literally: People in reality don't have extravagant puzzles strewn throughout their houses.

In the first game, the Spencer mansion is a cavalcade of increasingly complex riddles and fetch quests. There are entire rooms of the mansion devoted to a single puzzle that will gift you something to aid in another. No one in their right mind would have this system in their home, and it completely ruins the immersion for people when a ceiling lowering to crush you is accepted as normal.

In actuality, it's immersing yourself in the game's lore that tells you exactly why so many places are designed this way.

You can find an entire backstory through the journals in-game that explain the puzzles were designed by famed architect Gregor Trevor, who the Spencer family greatly admired. Gregor's gimmick was creating all these grandiose brain-teasers for the very rich in a variety of buildings and even a cruise ship.

They paid him to design the house in whatever manner he desired, and in other games, the company he owned was hired to build these contraptions, with Resident Evil 7 even containing a receipt for the contractor services building of a "bird puzzle".

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