10 Manipulative Gaming Tactics You Fall For Every Time

6. "Dev Maths" & The Art Of Estimated Playtimes

PS4 LA Noire
Sony

"Dev maths" is one of the oldest tricks in the book, whereby in pre-release interviews developers will be asked about their game's length and emphatically state an over-the-odds playtime.

News outlets will then uncritically run with this claim like it's gospel and so too will players, forgetting that developers of course have a vested interest to exaggerate how long a game might take you.

Insomniac Games claimed that their PS4 Spider-Man campaign would last 20 hours without side content, when in reality even leisurely players could beat it within 12-15 hours.

That's just one example - A Way Out's director Josef Fares claimed his cinematic adventure game A Way Out would last 6-8 hours, when it actually lasted around 5 hours.

Now, everyone plays games at a different pace, but it's clear in examples like this that developers are exaggerating the average playtime to make their titles seem more value-filled than they actually are.

It makes sense from a business perspective, deceptive though it is, and so in order to manage expectations and avoid disappointment, players should assume that any stated playtime has been exaggerated by at least one-third.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.