10 Mind-Blowing "What If?" Video Game Scenarios That Almost Happened
8. ...And Don't Get Closed Down
To compound the misery of a LucasArts-less timeline even further, we now also have to contemplate what could have been, had the company survived Disney's acquisition of 2012.
Of course, we all know that EA haven't exactly sat on the license; Star Wars: Battlefront II is fast approaching and a bunch more titles are in development, with the likes of Respawn, Bioware and more all plying their trade on the galaxy far, far away as it now exists.
And while there's still much to be excited about EA's tenure with the license (shocking, we know), that doesn't mean that what we're getting is all that much better than what LucasArts could've achieved, had they been given the necessary resources. Granted, the quantitive difference is sizeable, but what we're getting - at this moment at least - isn't really what fans were hoping for. Certainly not, now that Visceral's game is dead in the water.
What could LucasArts have made by 2018? 1313, for starters. Maybe even a sequel. Point is, whatever they'd have published would've been infinitely more substantial than that first EA Battlefront title - a game whose shadow still looms over its forthcoming sequel.
Again, darkest timeline - we are living it.