10 Misconceptions You Have About Being A Games Journalist

7. It's No Boy's Club

Despite countless demographic surveys showing otherwise, a common stigma of video games is that their target audience is a complete sausage fest. The truth of the matter is that, while men do represent the majority of the gaming population, the gender makeup is rapidly approaching 50/50, and currently flip-flopping in the 55/45 range in most countries. The breakdown of those actually working in the industry is much more skewed, however. The International Game Developers Association (IGDA) reports that, as of June 2014, 22% of game creators are women€”a figure which has nearly doubled since 2009. It comes as no surprise, then, that most games journalists are men. But the percentages for journalist genders are nowhere near as slanted. It certainly isn't a down-the-middle industry, but you don't have to look too terribly hard to find a woman writing professionally about games. Moms love games just as much as dads, you know, and there's no reason for them not to write about them. In fact, there's good reason for them to do so: writing, like all creative mediums, needs differing viewpoints, and diverse writers are the best source.
 
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Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.