10 Misconceptions You Have About Being A Games Journalist
6. It's Not Limited To Game Sites
Gaming has in many ways dethroned cinema and broadcast. It is rapidly approaching the same level of cultural saturation that we expect from hit television series and movies, and has the financial figures to back it up. Grand Theft Auto 5, for example, broke six world sales records, arguably the most impressive of which was "fastest entertainment property to gross $1 billion," trouncing even the biggest of films by a wide margin. Interactive entertainment isn't some cult-classic hobby, and the rest of the world has taken notice. From Forbes to The New York Times to USA Today, mainstream outlets are integrating gaming columns into their day-to-day agenda. As a result, aspiring writers aren't stuck digging through the aforementioned thousands of games sites if they're anxious to put their silver tongue to work. What's more, writers already covering traditional news and events will likely have no problem adding a game or two to their queue. Most local and international newspapers are eager to cash in on the gaming demographic but lack writers with the experience and knowledge necessary to back such a column. That's where gaming wordsmiths come in, swooping down with a controller in their right hand, a laptop in the other, and sporting a Master Chief helmet with Jak goggles.
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.