10 Miserable Continuations Of Iconic Video Games That Ended In Disaster
9. Devil May Cry 2
The original Devil May Cry was designed around challenge, requiring players to dismember their opponents in the most stylish ways imaginable, the objective being to score as many points as humanly possible.
In terms of difficulty, the game was
unforgiving – especially for players otherwise unfamiliar with the genre – but,
that’s also its greatest strength. There was a certain appeal in grinding
through difficult sequences, replaying them repeatedly in an attempt to score
the highest possible score, trying to figure out the most effective way of
tackling a given stage.
By comparison, its sequel – Devil May Cry 2 – was easy, barely offering any challenge whatsoever, completely misunderstanding the entire appeal of the series. It’s meant to be hard, that’s the entire point. Even the boss battles were easy and straightforward, requiring almost no strategy or patience. In most cases, they could be defeated almost right away – and while some of the later bosses took a little longer – that’s only because they had more health, not because they were any more demanding. They were bigger, but just as simple to figure out.
Besides that, the environments were uninteresting, and – perhaps worst of all – the protagonist himself was given a complete personality change, his more memorable characteristics – his self-confidence, and articulateness – were toned down considerable, making him barely recognisable.