3. Quick-Time Events

Alongside regenerating health, this is also a staple in this type of lists. With more and more games relying on QTE's for action-heavy sequences, instead of a well-made, fleshed out gameplay opportunity, it's a no-brainer that QTE's are despised by core gamers. Not only do they break immersion, but they also break gameplay, and make for a very easy experience. You messed up and that zombie's on top of you? No worries, mash X to shake it off! No, piss off Capcom, I won't! I understand that, in some cases, it needs to be there... no, I don't actually. QTE's should die a horrible death already.
Examples: Shenmue for starting it, Resident Evil 6 for relying on it, Asura's Wrath for basically being a long QTE event, Ryse: Son of Rome for what it's shown so far