10 Moments That Literally Stopped Video Games

9. Sanity Effects - Eternal Darkness: Sanity's Requiem

matrix path of neo ending
Silicon Knights

Eternal Darkness: Sanity's Requiem was a highly innovative action-horror game released for the GameCube back in 2002, with gameplay focused around an ingenious "sanity effect" mechanic.

Basically, the more that the player is spotted by enemy creatures, the more their sanity will deteriorate, eventually triggering reality-bending hallucinations, some of which quite literally stop the game dead.

These include a "blue screen of death" flashing up, trying to convince you that your TV has turned off, fake-resetting the game (complete with the GameCube boot screen), pretending to delete your save data, dropping a fake ending, and telling you that your controller has become unplugged.

Naturally in 2002 masses of players were fooled by these brilliant breaks in gameplay, and while we like to think of ourselves as much savvier today, the ingenuity of these effects remains no less brilliant.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.