10 MORE Cruel Tricks Video Games Played On RPG Players

3. Game-Breaking Save Points - Baten Kaitos

Final Fantasy 9 Beatrix
Bandai Namco Entertainment

It's extremely important that RPGs offer players save points which allow them to exit the area and return later.

Though this is a given in modern RPGs - a basic accessibility feature, really - games of yore have been considerably less thoughtful towards players' time, potentially resulting in them being unable to progress.

Two particularly infamous examples of this occur in the very same franchise - Baten Kaitos.

The first game allows players to save once boarding the Battleship Goldoba, after which they have to deal with one of the game's most difficult boss fights against a trio of foes - Giacomo, Ayme, and Folon.

Given that there's no way to grind on the ship, if you've only got one save file and aren't strong enough to defeat them, you're absolutely screwed and will be most likely forced to start the game from scratch, having wasted a couple-dozen hours in the process.

And despite the overwhelming outcry about this online at the time, prequel Baten Kaitos Origins repeated the same cruel trick. At the end of disc one, you're given a save prompt, after which the player is attacked by the Holoholobird.

This boss is fierce, and given that you face it right at the start of disc two without any grindable mobs in the area, if you're under-levelled you've got no chance of winning. And again, without any backup saves there's also no way to improve yourself.

There's probably a lesson here about creating a few staggered saves while playing lengthy RPGs, but all the same it's reasonable to expect the game not to lock you out of progress through no real fault of your own.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.