There's a Shigeru Miyamoto quote that gets passed around a lot these days in gaming circles:
"A delayed game is eventually good, but a rushed game is forever bad."
We can all certainly see what he's saying. Whilst it's disappointing to find out that something you've been looking forward to won't be in your grubby mitts as soon as you'd like, it's definitely the favourable perspective to think that hopefully the delay means that you're more likely to get something good. It's crushing when a game you've looked forward to winds up being a big disappointment so please, game developers, take all the time you need.
That being said, delays don't always protect us from this possibility and there are times where a "delayed game" isn't "eventually good". Some delays don't seem to have quite solved the project's issues when it does eventually launch and that level-headedness you had about its pushed release date may just turn to rage.
The games on this list are titles that went through delays and development hell before they arrived but when they did, you asked yourself if that extra bit of waiting was even worth it.
10. Star Fox Zero
If you’re a fan of the Star Fox series, at this point I would like to reach through this screen and offer you a hug. I know it hasn’t been easy.
After skipping the Wii console and its huge audience, Nintendo opted to revive their dormant space-faring anthropomorphic heroes for the Wii U in order to use the console’s new gamepad technology. Nintendo were coy about the title’s place in the Star Fox timeline and despite a name that implied it as a prequel, it essentially acts a retelling of StarFox 64 which itself was a retelling of the original game.
Due to land in November 2015, two months ahead of the launch Miyamoto himself released a statement announcing a delay to February 2016 to tighten up the game’s controls.
These controls wound up being a point of contention with everyone who played the finished product; described at best as “awkward” and at worst “utterly confounding”. More criticism was levelled against the concept of having to use both the television and GamePad screens at once, and new vehicle additions detracted from the core gameplay.
For a time it seemed that Star Fox Zero could prompt a revival of the franchise but, save for a crossover with Ubisoft’s Starlink, Fox McCloud and company have been quiet ever since the game was released.