10 More Video Games Delayed To "Get It Right" (That Still Got It Wrong)

9. Galleon: Islands Of Mystery

Cyberpunk 2077
Confounding Factor

After the huge success of Tomb Raider, you’d think that all of its team would want to hang on tight and get ready for the ride of a lifetime but not so with Lara’s original designer Toby Gard. Following Tomb Raider, he left Eidos to pursue a pirate-shaped dream, announcing Galleon in Edge magazine in 1997.

Gard believed so hard in the project that he wouldn’t let it go, dragging it by the scruff of the neck through years of development, different publishers and different consoles. Galleon started as a PC game, then jumped to Dreamcast, to the GameCube and finally the Xbox. Original publisher Interplay gave up on the project along the way and Gard had to cut a deal with SCi Games.

The 2004 release was met with very little interest and those who did spend their hard earned cash on Galleon were rewarded with exactly what you’d expect of a title in development hell for seven years. Its graphics were outdated, its camera was obtuse and its controls were dismal. You could feel every bump in the road that the project had been through.

Once the apple of Gard’s eye, its failure led the man to tuck his tail between his legs and return to Eidos to become a consultant on the Tomb Raider franchise.

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The Red Mage of WhatCulture. Very long hair. She/they.