5. Dishonored October 12th 2012 (EU)
The hype for this game was so outrageous it led me to believe that it was going to be bloody horrible, but as someone who enjoys stealth/arguably free-running in video games I waited till it came down in price and gave it a whirl. And, while whirling about, Dishonored demonstrated once again free-running doesnt work from a first person perspective. Its like playing as a bloody giraffe because I feel like my characters neck is seven feet long and fears the treacherous spotted hyena. Dishonored was supposed to be an incredibly flexible stealth, somewhat steam-punk experience, but let me tell you having the ability to teleport in a stealth game is like me competing in a blind triathlon, its just not fair and everyones going to think Im a t**t for trying it. Also, gunning against enemies armed with a cockney accent and a wooden stick when youre armed with a sword, a crossbow, a gun, the power to control plague rats as well as other animals, the ability to travel through time, the power to turn people to ash, the ability to concentrate air into an orb which can be used to attack enemies without touching them; isnt what Id call a fair fight. Furthermore, the plot is pretty poor. For starters, the whole story could have been avoided if our playable character Corvo just coughed up some words and said: No I didnt kill the Empress, some bloke popped in and shivved her. I was busy catching up on Desperate Housewives. So why he just randomly takes the blame is bizarre to say the least. Dishonored has a moral choice system consisting of two endings depending how you play the game. I stealthed through Dishonored and got a pretty pants ending, so I looked at the alternate ending online and it wasnt any better. What Dishonored does well is having a sandbox mission style that could have redeemed the game to a miniature extent, if it wasnt only nine petite chapters long.