4. Portal 2 April 21th 2011 (PAL)
I know this is going to be hard to swallow like filthy black tar, but Portal 2 was a disappointing game. Yes, the graphics were great, the controls lovely and fluid and the dialogue was fantastic, but level design and the story are the two snags in Portal 2. Firstly, the entire middle-to-end portion consisted of painfully irritating levels where youd search a dull brown empty room for the single solitary white spot, and theres a sex joke in there somewhere, so much so that I wondered if my PS3 wasnt rendering the level properly. I resorted to a walkthrough online purely because I didnt have the strength to continue like a man filling his pockets with rocks before walking into the sea. Secondly, the story just got in the way. Now dont get me wrong, I love it when the story takes front and centre, but there are two occasions where the plot jumps in mid-level and stops you completing the puzzle. It aggravated me because I enjoy the feeling of accomplishment when I best GLaDOS at her own game, so having her stop me is like me giving you a picture of a beautiful country house to assemble and then, kicking it off the table and telling you your parents are getting a divorce. Regrettably, all the quite frankly astounding jokes werent enough to make up for the fact I felt disappointed at the end. Though it does culminate in a pretty awesome ending, unfortunately it arrives too late like the worlds most indolent paramedics. Portal only had a handful of people working on it and this meant the game was watertight. However, with Portal 2, you feel the whole wave of Valve behind it, which is why its so jam-packed, like Valve wanted to fatten Portal 2 up till it inevitably burst.