10 Most Frustrating Spells For Dungeon Masters

1. Dispel Magic

dungeons and dragons
Wizards of the Coast

If Counterspell plagues Dungeon Masters for its ability to stop something before it can even begin, then Dispel Magic is its unbearable sassy cousin. Dispel Magic is, at its core, a magical off-switch. With this spell, players can end the effects of a creature, object, or magical effect.

While Counterspell is potent, its effects tend to be inherently limited to combat most of the time. Dispel magic can be used, as written, in virtually endless scenarios. Magic wards that prevent traversal through doors. Magical traps, spell effects meant to strengthen or weaken characters, all of them can now simply be removed, swinging things in the player's favor.

As has been the theme with most of these spells, the ability to circumvent plans rather than overcome them is present throughout. And with it being a key 3rd-level spell, its usefulness is so pervasive, similar to spells like Counterspell and Fireball, that few players go without it if they have the option, further narrowing the customized aspect of characters.

For a finely-constructed, optimized, meticulously crafted dungeon and its Dungeon Master, no spell strikes fear into the heart of plans quite like Dispel Magic.

Contributor

A former Army vet who kept his sanity running D&D games for his Soldiers. I'll have a bit of D&D, pro wrestling, narrative-driven video games, and 80's horror movies, please and thank you.