10 Most Frustrating Spells For Dungeon Masters

4. Find Traps

dungeons and dragons
Lucasfilm

What are some of the hallmarks of Dungeons and Dragons? Besides...erm, dungeons. And also dragons. Okay, how about treasure? Beasts, for certain? Traps? Now we're talking.

When it comes to spells, few things is as frustrating as a simple spell that ruins a long-term plan in a dungeon. After all, traps are designed to test the planning and capabilities of several of your party members while draining some of their resources.

That all ends with this spell. Again, for only a second level spell, players can confirm or deny the presence of traps within 120 feet. Now while this spell doesn't inherently reveal what kind of traps or what giveaways there might be, more often than not, it tends to grind the game to a halt. Suddenly, exploration takes a back seat while players creep along bit by bit making rolls until they can find and disarm the trap.

There's nothing inherently wrong with using magical means to sniff out traps, but players wind up spamming this ability as many times as they can the first time they get burned on a trap in a dungeon, making a long, slow exploration into an absolute slog.

Contributor

A former Army vet who kept his sanity running D&D games for his Soldiers. I'll have a bit of D&D, pro wrestling, narrative-driven video games, and 80's horror movies, please and thank you.